Showing posts with label Guest Psychology. Show all posts
Showing posts with label Guest Psychology. Show all posts

Tuesday, 26 July 2016

VR is Anti Theme Park and thoughts on VR usage in Derren Brown's Ghost Train

I can’t remember where the murmuring of VR coming to theme parks began; all I recall is that I felt repulsed by the concept from the start...

I’m not really a fan of screen based attractions full stop, to be honest. Only Universal do them well and even there I find their prevalence annoying, having to put on 3D glasses for what feels like every single attraction. I sometimes wonder if my dislike for them is just defiant principle. Somehow, using film cheapens the physical, spacial experience that makes theme parks special. The acclaimed Amazing Adventures of Spider-Man is so good due to the use of projections to do what conventional dark rides cannot - to keep up with an intensely physical, fast-paced experience. The sets are really there; you navigate through real space and interact with real scenery. The screens display the action and interact with surrounding sets and the whole thing is seamless, or… Well, near enough. It would be ridiculous to say that it's difficult to tell where the set ends and screen begins, but that's part of why Spiderman’s cartoon styling makes for a better attraction than Transformers next door. It helps my brain excuse the screens, lending to that “suspension of disbelief”. Of course, both are really outstanding, well made attractions.

Spiderman's elaborate physical sets.
Photo credit: Heavy Structures

Monday, 23 February 2015

Audience misinterpretation of hyperrealism in theming…. Or, “why Dinoland USA is interesting but ultimately flawed”.

I was reading what fellow theme park nerd friends had to say about Disney’s Animal Kingdom recently, specifically Dinoland USA. The usual comments: the area is vile, doesn’t fit in or feel very Disney-like in execution and other perfectly valid and true criticisms… But I felt the need to chime in and defend the cleverness of the theme.

Then I thought, wait, what am I doing? The answer: Playing devils advocate, mostly.

See, Dinoland USA is perhaps the most self-representational, metaphorical, hyperreal commentary on the amusement industry that exists as an actual attraction. And that’s kinda cool from an “arty-farty lets have a discussion about theme park theory” point of view.

Tuesday, 12 August 2014

Park Map Design

A while back during a discussion with friends, I suggested that most guests do not utilise park maps for what you’d think was their primary purpose - navigation.

And so ever since then I have been mocked for the supposed lunacy of my claim...

Here, Cupcakes and Coasters attempts to mock me by apparently demoing using a map to conclude that there are definitely no roller coasters at this recreational park.